This article presents the study and the process carried out for the construction of a virtual learning environment, which involves in its design elements of affective learning and gamification of activities trying to create a friendly environment that respond to the emotional needs of users. Considering that virtual learning environments should no longer be considered cold and rigid scenarios, dedicated exclusively to share content and activities, it is necessary that these consider the characteristics that induce or motivate the student to carry out their learning process and development of competences. This document describes the methodological route carried out in the project to achieve the construction of the environment and later its validation through a case study where we worked with students of basic education belonging to rural schools. Most of the students did not have experiences that link them to educational processes through virtual means. However, 80% of the students managed to finish the course and 59% of them showed an upward curve in learning.
CITATION STYLE
Melo-Solarte, D. S., & Díaz, P. A. (2018). Emotional learning and gamification in virtual education environments. Informacion Tecnologica, 29(3), 237–248. https://doi.org/10.4067/S0718-07642018000300237
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