This paper is focused on the problem of repetitive strain injuries in hands. These injuries are mostly related to professional activities where people are subjected to a high rate of work and the performed tasks often lead to repetitive actions. The objective of this paper is to develop a serious game to prevent strain injuries in hands. The game scenarios promote warm-up and stretching off hand exercises that should be executed before and after the working period. The game is developed in Unity software, associated with a 3D sensor, Intel RealSense 3D Camera F200 for hand and movements detection. With the activity implementation in companies and establishments the employees will be able to exercise their hands, thus reducing the risk of being affected by strain injuries.
CITATION STYLE
Freitas, H., Soares, F., Carvalho, V., & Matos, D. (2018). Serious Games Development as a Tool to Prevent Repetitive Strain Injuries in Hands: First Steps. In Advances in Intelligent Systems and Computing (Vol. 715, pp. 954–964). Springer Verlag. https://doi.org/10.1007/978-3-319-73210-7_108
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