This paper addresses the unique characteristics of emerging Virtual Reality (VR) technology and the potential of virtual worlds as learning environments. I describe several key attributes of VR environments and discuss them in relationship to educational theory and pedagogical practice. I then identify three challenges that must be met before VR can be integrated into educational settings: cost, usability, and fear of the technology.
CITATION STYLE
Bricken, M. (1991). Virtual reality learning environments: potentials and challenges. ACM SIGGRAPH Computer Graphics, 25(3), 178–184. https://doi.org/10.1145/126640.126657
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