Direct parameterisation is among the most widely used facial animation techniques but requires complicated ways to animate face models which have complex topology. This paper develops a simple solution by introducing a PDE-based facial animation scheme. Using a PDE face model means we only needs to animate a group of boundary curves without using any other conventional surface interpolation algorithms. We describe the basis of the method and show results from a practical implementation. © 2008 Springer Berlin Heidelberg.
CITATION STYLE
Sheng, Y., Willis, P., Gonzalez Castro, G., & Ugail, H. (2008). PDE-based facial animation: Making the complex simple. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5359 LNCS, pp. 723–732). https://doi.org/10.1007/978-3-540-89646-3_71
Mendeley helps you to discover research relevant for your work.