Traditional 3D printing is based on stereolithography or standard tessellation language models, which contain many redundant data and have low precision. This paper proposes a slicing and support structure generation algorithm for 3D printing directly on boundary representation (B-rep) models. First, surface slicing is performed by efficiently computing the intersection curves between the faces of the B-rep models and each slicing plane. Then, the normals of the B-rep models are used to detect where the support structures should be located and the support structures are generated. Experimental results show the efficiency and stability of our algorithm.
CITATION STYLE
Shi, K., Cai, C., Wu, Z., & Yong, J. (2019). Slicing and support structure generation for 3D printing directly on B-rep models. Visual Computing for Industry, Biomedicine, and Art, 2(1). https://doi.org/10.1186/s42492-019-0013-x
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