Slicing and support structure generation for 3D printing directly on B-rep models

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Abstract

Traditional 3D printing is based on stereolithography or standard tessellation language models, which contain many redundant data and have low precision. This paper proposes a slicing and support structure generation algorithm for 3D printing directly on boundary representation (B-rep) models. First, surface slicing is performed by efficiently computing the intersection curves between the faces of the B-rep models and each slicing plane. Then, the normals of the B-rep models are used to detect where the support structures should be located and the support structures are generated. Experimental results show the efficiency and stability of our algorithm.

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Shi, K., Cai, C., Wu, Z., & Yong, J. (2019). Slicing and support structure generation for 3D printing directly on B-rep models. Visual Computing for Industry, Biomedicine, and Art, 2(1). https://doi.org/10.1186/s42492-019-0013-x

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