Immersive Performance Training Tools Using Motion Capture Technology

9Citations
Citations of this article
18Readers
Mendeley users who have this article in their library.

Abstract

Traditionally, students can undergo performance training by imitating teachers’ motions and improving their moves by following teachers’ advice. However, teachers are not always available and there is a lack of effective self-training tools. In this paper, we propose an immersive performance training system with motion capture technology. Our aim is to provide a virtual training environment for performance training. In the environment, the student’s performance is analyzed by our system and a virtual teacher will give feedback for his/her improvement. As a result, the student can self-train and get feedback the same way as in a traditional performance training lesson. We will present our prototype implementation of a dance education system according to our design of immersive performance training system with motion capture technology.

Cite

CITATION STYLE

APA

Chan, J., Leung, H., Tang, K. T., & Komura, T. (2007). Immersive Performance Training Tools Using Motion Capture Technology. In ImmersCom 2007 - Proceedings of the 1st International Conference on Immersive Telecommunications. Association for Computing Machinery, Inc. https://doi.org/10.4108/ICST.IMMERSCOM2007.2102

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free