User satisfaction with organizational learning time-efficiency in topaasia cards

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Abstract

This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.

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APA

Hannula, O., & Harviainen, J. T. (2018). User satisfaction with organizational learning time-efficiency in topaasia cards. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10825 LNCS, pp. 103–109). Springer Verlag. https://doi.org/10.1007/978-3-319-91902-7_10

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