Case study of AR field museum for activating local communities

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Abstract

In this research and development, we use virtual reality and Augmented Reality (AR) technology which is experiential media accompanying physicality as social value of space resources (buildings, townships, townscape) with historical and cultural values. It is aimed to communicate to the subjects inside and outside the region by using visualization and experience and further combining with the method of community design to find the possibility of active utilization. Specifically, we will use VR/AR technology to (1) realize the system of preserving and sharing space resources of the region, (2) research of sharing and transferring historical and cultural values, (3) community activities Research on the motivation improvement method of society, society, society, and society.

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Tanikawa, T., Nakano, J., Narumi, T., & Hirose, M. (2018). Case study of AR field museum for activating local communities. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10921 LNCS, pp. 428–438). Springer Verlag. https://doi.org/10.1007/978-3-319-91125-0_34

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