Rummaging in the geek culture toolbox

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Abstract

This workshop explored alternative approaches and tools for the creation of interactive digital stories. These tools were derived from elements of geek culture. Geek Culture [1] is an umbrella term for the subculture of fans of cultural artefacts and activities traditionally considered to be geeky such as role-playing games, sciencefiction, computers and comic books. In this workshop, we were specifically examining pen & paper role-playing games and comic books. It included an introduction to those elements of geek culture we wished to examine, participatory exercises that employed those elements, and post-exercise discussion. The workshop was designed to make the participants aware of tools that may be borrowed from other similar media for use in interactive digital storytelling. © 2011 Springer-Verlag.

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Tihor, C. (2011). Rummaging in the geek culture toolbox. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7069 LNCS, pp. 368–369). https://doi.org/10.1007/978-3-642-25289-1_53

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