Abstract
Stereoscopic 3D (S3D) has (re-)emerged as a major technological trend [12]. Hence, many game designers are challenged to avoid S3D pitfalls whilst creating innovative and entertaining gameplay experiences. We analyze the challenges and opportunities of S3D game design. Based on a review of related findings in the fields of perceptual psychology and 3D movie making, we propose a catalogue of fundamental and innovative concepts for S3D game design that shall lead to new and differentiating game developments.
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CITATION STYLE
Schild, J., & Masuch, M. (2011). Fundamentals of stereoscopic 3D game design. In Lecture Notes in Computer Science (Vol. 6972, pp. 155–160). Springer Verlag. https://doi.org/10.1007/978-3-642-24500-8_17
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