Moral Dilemmas in Computer Games

  • Sicart M
N/ACitations
Citations of this article
66Readers
Mendeley users who have this article in their library.

Abstract

Introduction Some of the most popular recent computer games have used morality as a marketing strategy, promising that players’ moral choices would critically affect the game experience. Although many of these games have been criticized for proposing shallow dilemmas that do not reflect the ethical possibilities of aesthetic expression, morality nevertheless is a topic that professional game designers increasingly feel the need to address. This paper addresses the question of the design of ethical game-based experiences, arguing that developers should focus on presenting players with ill-defined problems that demand ethical thinking and creative engagement as part of the gameplay experi- ence. Taking concepts from design research and philosophical eth- ics, this paper postulates that game designers have approached morality in games as a tame problem, formalizing decision-mak- ing through finite, solvable, computable puzzles. This approach has proven commercially successful but aesthetically unsatisfying because it encapsulates the process of ethical thinking in the con- text of gameplay dynamics, which are not necessarily related to the moral nature of players.

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Sicart, M. (2013). Moral Dilemmas in Computer Games. Design Issues, 29(3), 28–37. https://doi.org/10.1162/desi_a_00219

Readers' Seniority

Tooltip

PhD / Post grad / Masters / Doc 30

71%

Professor / Associate Prof. 5

12%

Researcher 4

10%

Lecturer / Post doc 3

7%

Readers' Discipline

Tooltip

Arts and Humanities 11

28%

Design 10

26%

Computer Science 10

26%

Psychology 8

21%

Save time finding and organizing research with Mendeley

Sign up for free