Recently, integrating Internet-of-Things (IoT) for an interactive learning has become a topic of interest. For cultural inclusion, young individuals need to be more aware of the culturally diverse community and embrace it. However, this is not possible without proper cultural education and awareness. With maker-based education, individuals can participate in active learning where they share their cultural heritage story. Hence, this research focuses on analyzing whether integrating IoT into a cultural game authoring tool will be an interesting and innovative approach in maker-based education for culture.
CITATION STYLE
Abdulrazic, M. O. M., Sanzana, M. R., & Ng, K. H. (2022). Integrating Internet-of-Things (IoT) into a Cultural Game Authoring Tool: An Innovative Approach in Maker Education †. Engineering Proceedings, 27(1). https://doi.org/10.3390/ecsa-9-13371
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