Exploring Second Life as a Learning Environment for Computer Programming

  • Sajjanhar A
  • Faulkner J
N/ACitations
Citations of this article
17Readers
Mendeley users who have this article in their library.

Abstract

Computer programming can be challenging for beginners because of the need to understand abstract programmingconcepts. In this paper, we study the use of the Second Life (SL) virtual world for learningcomputer programming concepts. We conduct an empirical study for learning computer programming inSL by addressing affordances of SL for experiential problem-based learning pedagogies. We present preliminaryfindings, the promises and the limitations of Second Life as an environment for learning computerprogramming.

Cite

CITATION STYLE

APA

Sajjanhar, A., & Faulkner, J. (2014). Exploring Second Life as a Learning Environment for Computer Programming. Creative Education, 05(01), 53–62. https://doi.org/10.4236/ce.2014.51010

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free