In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent cheaters to gain unfair advantages in peer-to-peer (P2P)-based MMOGs, several cheat-proof schemes have been proposed by using digital signatures. However, digital signatures generally require large amount of computations and thus may not be practical to achieve real-time playability. We propose an Efficient and Secured Event Signature (EASES) protocol to efficiently sign discrete event messages. Most messages need only two hash operations to achieve non-repudiation and event agreement. The computation, memory, and bandwidth consumptions of EASES are low, which makes it applicable to P2P-based MMOGs. © IFIP International Federation for Information Processing 2007.
CITATION STYLE
Chan, M. C., Hu, S. Y., & Jiang, J. R. (2007). An Efficient and Secure Event Signature (EASES) protocol for peer-to-peer massively multiplayer online games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4479 LNCS, pp. 1037–1046). Springer Verlag. https://doi.org/10.1007/978-3-540-72606-7_89
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