This paper presents a vibrotactile display system designed with an aim of providing immersive live sports experience. Preliminary user studies showed that with this display subjects were 35% more accurate in interpreting an ambiguous visual stimulus showing a ball either entering or narrowly missing a football net. About 80% of subjects could judge the correct ball paths in the presences of ambiguous visual stimuli. Without the tactile display, only 60% correct paths are judged from the visual display. © IFIP International Federation for Information Processing 2005.
CITATION STYLE
Lee, B. C., Lee, J., Cha, J., Seo, C., & Ryu, J. (2005). Immersive live sports experience with vibrotactile sensation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3585 LNCS, pp. 1042–1045). Springer Verlag. https://doi.org/10.1007/11555261_100
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