Approximate N-view stereo

53Citations
Citations of this article
32Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper introduces a new multiview reconstruction problem called approximate Nview stereo. The goal of this problem is to recover a oneparameter family of volumes that are increasingly tighter supersets of an unknown, arbitrarilyshaped 3D scene. By studying 3D shapes that reproduce the input photographs up to a special image transformation called a shuffle transformation, we prove that (1) these shapes can be organized hierarchically into nested supersets of the scene, and (2) they can be computed using a simple algorithm called Approximate Space Carving that is provablycorrect for arbitrary discrete scenes (i.e., for unknown, arbitrarilyshaped Lambertian scenes that are defined by a finite set of voxels and are viewed from N arbitrarilydistributed viewpoints inside or around them). The approach is specifically designed to attack practical reconstruction problems, including (1) recovering shape from images with inaccurate calibration information, and (2) building coarse scene models from multiple views.

Cite

CITATION STYLE

APA

Kutulakos, K. N. (2000). Approximate N-view stereo. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1842, pp. 67–83). Springer Verlag. https://doi.org/10.1007/3-540-45054-8_5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free