See, stats, and : https : / / www . researchgate . net / publication / 316621482 AN GAMES - BASED EDUCATION Article CITATIONS 0 READS 36 1 : Some : energy Game Eslam BAU 4 SEE All. The . ABSTRACT Through the evolution of human life , the changes that happen in all fields , such as transportation , industry , communication , etc . , are recognized , however the classroom and its education facilities are still as they have been for a long time , based on the concept of transforming information or knowledge from the mind of the instructor to the minds of students . Students , as a new generation , have evolving skills in dealing with digital technologies , having begun the process in their childhood ; therefore , they cannot be educated via conventional methods . This study introduces digital gaming in education as a new , futuristic learning technique to be used in architectural education to attract students to learn , based on the common ground between the processes of designing and playing games , from exploring possibilities under certain constraints to emphasizing decision - making and activity - based collaborations . The research has originated from the lack of studies regarding this subject , especially in the architectural field , aiming to introduce a theoretical approach to investigating the use of digital game - based learning (DGBL) in architectural education as an integration between real and virtual educational environments particularly through the virtual worlds based on the ' Second Life ' - digital platform . This study is significant in terms of making design learning fun and constructive , reaching new possibilities in architectural design .
CITATION STYLE
Elsamahy, E. M. (2020). An Investigation into using Digital Games-Based Learning in Architecture Education. Architecture and Planning Journal (APJ), 23(3). https://doi.org/10.54729/2789-8547.1099
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