This paper reports some preliminary work on learning on a physical robot. In particular, we report on an experiment to learn how to strike a ball to hit a target on the ground. We compare learning based just on previous trials with the robot with learning based on those trials plus additional data learnt using a generative adversarial network (GAN). We find that the additional data generated by the GAN improves the performance of the robot.
CITATION STYLE
Flyr, T., & Parsons, S. (2019). Towards Adversarial Training for Mobile Robots. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11649 LNAI, pp. 197–208). Springer Verlag. https://doi.org/10.1007/978-3-030-23807-0_17
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