This paper presents our simple and easy to use method to obtain a 3D textured model. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four walls like room of building. The proposed algorithm can be applied to 2D/3D model-based remote surveillance system through WWW. The application terminals of this environment model for interactive VR that we consider are PC, PDA and Mobile phone. Especially, this paper introduces a case of service on WIPI-based mobile phone. Keywords: Indoor environment modeling, Surveillance robot, 2D and 3D model, Human robot interface. © 2006 Springer-Verlag Berlin/Heidelberg.
CITATION STYLE
Jo, S., Kwon, Y. M., & Ko, H. (2006). Indoor environment modeling for interactive VR - Based robot security service. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4282 LNCS, pp. 1253–1262). https://doi.org/10.1007/11941354_130
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