Purpose of the study is to investigate how adults solve tangram based geometry problems on computer screen. Two problems with different difficulty levels were presented to 20 participants. The participants tried to solve problems by placing seven geometric objects into correct locations. In order to analyze the process, the participants and their eye movements were recorded by an Tobii Eye Tracking device while solving the problems. The results showed that the participants employed different strategies while solving problems with different difficulty levels © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Baran, B., Dogusoy, B., & Cagiltay, K. (2007). How do adults solve digital tangram problems? Analyzing cognitive strategies through eye tracking approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4552 LNCS, pp. 555–563). Springer Verlag. https://doi.org/10.1007/978-3-540-73110-8_60
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