EDUKASI “ADVENTURE OF UNITY-CHAN” UNTUK PEMBELAJARAN FISIKA KELAS 10 SMK

  • Maarif V
  • Nur H
  • Wijianto R
  • et al.
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Abstract

The development of information technology can have a positive or negative effect. one of the negative impacts is that many people are addicted to gadgets and games. Playing games can be implemented, but the stigma in society is that children who play games too often will tend to forget and ignore their education and prioritize games where it is feared that it will affect academic achievement. The author applies educational games to become learning materials for students. Because using educational game media attracts more interest in learning, "Adventure of Unity-Chan" For Class 10 Vocational School Physics Learning, is made using design methods and documentation techniques in the development cycle of the system diagram of the output process hierarchy input process and simple flowchart type diagrams to present activities. problem. Provides an experience consisting of a collection of equipment and consumables, along with a class 10 physics lesson system interaction dialog, maps, health status, and panel wins. So that the hope of becoming an alternative learning media supports teaching and learning activities to support academic achievement.

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APA

Maarif, V., Nur, H. M., Wijianto, R., & Kaliman, K. (2020). EDUKASI “ADVENTURE OF UNITY-CHAN” UNTUK PEMBELAJARAN FISIKA KELAS 10 SMK. EVOLUSI : Jurnal Sains Dan Manajemen, 8(2). https://doi.org/10.31294/evolusi.v8i2.9011

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