Immersion’s impact on performance in a spatial reasoning task

5Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The present paper presents the results of a first experiment aimed at assessing if different levels of immersion can affect performance in a Spatial Perspective Taking (SPT) task. Since SPT is an embodied skill, the hypothesis was that the more immersive a tool is, the better the performance should be. Ninety-eight students from a local primary school have played with three different versions of a game: immersive using a Head Mounted Display, semi immersive played on a computer screen and non-immersive in which no movement was possible for the player. Results do not support the initial hypothesis: no significant impact from the immersion level has been found on performance.

Cite

CITATION STYLE

APA

Freina, L., Bottino, R., Tavella, M., & Dagnino, F. (2016). Immersion’s impact on performance in a spatial reasoning task. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10056 LNCS, pp. 211–220). Springer Verlag. https://doi.org/10.1007/978-3-319-50182-6_19

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free