This paper presents a plausible method for large water droplet morphing, taken into account the rigid transformation. The droplet on a plane was represented by the contact area, which was described via "a variational implicit function" in 2D, together with a profile curve. Then we made use of distance fields generated from the boundary of contact area to drive the morphing. The deforming direction and speed were well controlled to give a very smooth and stable deformation. The morphing procedure was combined with rigid transformation synchronously, which yield more natural effect. Finally, the ray-tracing method was employed for rendering the realistic scene. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Lin, L., Liao, S., Tong, R., & Dong, J. X. (2005). Water droplet morphing combining rigid transformation. In Lecture Notes in Computer Science (Vol. 3514, pp. 671–678). Springer Verlag. https://doi.org/10.1007/11428831_83
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