Target group questionnaire in the “ISG for competence” project

1Citations
Citations of this article
12Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. The aim of these games are to teach youth with disabilities on creativity. The development of interactive mobile games and 3D simulations helps the social integration and personal development of children and youth with disabilities. The project targets to improve the quality of education and trainings to gain more efficiency. To enhance creativity and innovation the project uses serious games and 3D simulations this way teaching and learning becomes interesting, playful, attractive and efficient.

Author supplied keywords

Cite

CITATION STYLE

APA

Paxian, S., Szücs, V., Shirmohhamadi, S., Aberšek, B., Lazarov, A., Van Isacker, K., & Lanyi, C. S. (2016). Target group questionnaire in the “ISG for competence” project. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9759, pp. 317–320). Springer Verlag. https://doi.org/10.1007/978-3-319-41267-2_44

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free