This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. The aim of these games are to teach youth with disabilities on creativity. The development of interactive mobile games and 3D simulations helps the social integration and personal development of children and youth with disabilities. The project targets to improve the quality of education and trainings to gain more efficiency. To enhance creativity and innovation the project uses serious games and 3D simulations this way teaching and learning becomes interesting, playful, attractive and efficient.
CITATION STYLE
Paxian, S., Szücs, V., Shirmohhamadi, S., Aberšek, B., Lazarov, A., Van Isacker, K., & Lanyi, C. S. (2016). Target group questionnaire in the “ISG for competence” project. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9759, pp. 317–320). Springer Verlag. https://doi.org/10.1007/978-3-319-41267-2_44
Mendeley helps you to discover research relevant for your work.