3DS3: A framework for 3D static scene streaming

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Abstract

The development of networked virtual environment (NVE) over the Internet has become more predominant with a very rich 3D interactive computer graphics. Therefore, the effective rendering of 3D scenes with necessary interactions in the client machine has become the need of the hour. The well-established techniques for video and audio streaming which are already in place have become the primary inspiration to focus our research toward 3D static scene streaming (3DS3). In this approach, the part of a demanded 3D data alone is brought to the client based on the interactions subject to the bandwidth and memory capacity. The main objective is to reduce the streaming and rendering time, that is, overall turnaround time (TT). The well-proven concept of multi-threading and serialization processes along with the predictive model is adapted in this work to achieve the stated objective. The experimental results and analysis carried out affirm that there is a remarkable reduction in rendering latency and streaming time with the serialization and multi-threading predictive framework. © 2014 Springer India.

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APA

Vani, V., Pradeep Kumar, R., & Mohan, S. (2014). 3DS3: A framework for 3D static scene streaming. In Lecture Notes in Electrical Engineering (Vol. 248 LNEE, pp. 273–283). Springer Verlag. https://doi.org/10.1007/978-81-322-1157-0_29

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