Ubiquitous experience media

0Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Our daily activity in the future society will be facilitated by recording personal and joint experiences in the real and cyber world with a ubiquitous computing environment. We can exploit the recorded activity as a good source of human-human and human-computer communication for sharing experience, memory and knowledge. We are interested in audio-visual, ubiquitous, and/or wearable experience-capturing technology as an interaction-grounded lifelog tool. The talk addresses the advanced technologies of non-cumbersome indexed-recording, abstracting, and summarizing of experiences as well as sharing these experiences among people. We have developed several devices, algorithms and tools, such as a wearable interaction tracker and a multipoint-view Peg-Scope Viewer, which facilitate indexing the personal and joint experiences. Indexing experiences is a key technology for realizing usable future computational media, which we call ubiquitous experience media (UEM).

Cite

CITATION STYLE

APA

Mase, K. (2010). Ubiquitous experience media. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6406 LNCS, p. 2). Springer Verlag. https://doi.org/10.1007/978-3-642-16355-5_2

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free