Three-dimensional shape and two-dimensional surface reflectance contributions to face recognition: An application of three-dimensional morphing

96Citations
Citations of this article
95Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We measured the three-dimensional shape and two-dimensional surface reflectance contributions to human recognition of faces across viewpoint. We first divided laser scans of human heads into their two- and three-dimensional components. Next, we created shape-normalized faces by morphing the two-dimensional surface reflectance maps of each face onto the average three-dimensional head shape and reflectance-normalized faces by morphing the average two-dimensional surface reflectance map onto each three-dimensional head shape. Observers learned frontal images of the original, shape-normalized. or reflectance-normalized faces, and were asked to recognize the faces from viewpoint changes of 0, 30 and 60°. Both the three-dimensional shape and two-dimensional surface reflectance information contributed substantially to human recognition performance, thus constraining theories of face representation to include both types of information. Copyright (C) 1999 Elsevier Science Ltd.

Cite

CITATION STYLE

APA

O’Toole, A. J., Vetter, T., & Blanz, V. (1999). Three-dimensional shape and two-dimensional surface reflectance contributions to face recognition: An application of three-dimensional morphing. Vision Research, 39(18), 3145–3155. https://doi.org/10.1016/S0042-6989(99)00034-6

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free