An analysis of online gaming crime characteristics

  • Chen Y
  • Chen P
  • Hwang J
 et al. 
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Abstract

This study seeks to arouse the public awareness of online gaming-related crimes and other societal influences so that these problems can be solved through education, laws and appropriate technologies. According to an analysis of online gaming characteristics in Taiwan, the majority of online gaming crime is theft (73.7%) and fraud (20.2%). The crime scene is mainly in internet cafes (54.8%). Most crimes are committed within the 12:00 to 14:00 time period (11.9%). Identity theft (43.4%) and social engineering (43.9%) are the major criminal means. The offenders (95.8%) and victims (87.8%) are mainly male and offenders always proceed alone (88.3%). The age of offenders is quite low (63.3 percent in the age range of 15-20), and 8.3 percent of offenders are under 15 years old. The offenders are mostly students (46.7%) and the unemployed (24%), most of them (81.9%) not having criminal records. The type of game giving rise to most of the criminal cases is Lineage Online (93.3%). The average value of the online gaming loss is about US$459 and 34.3% of criminal loss is between $100 and $300. , , , , This study seeks to arouse the public awareness of online gaming-related crimes and other societal influences so that these problems can be solved through education, laws and appropriate technologies. According to an analysis of online gaming characteristics in Taiwan, the majority of online gaming crime is theft (73.7%) and fraud (20.2%). The crime scene is mainly in internet cafes (54.8%). Most crimes are committed within the 12:00 to 14:00 time period (11.9%). Identity theft (43.4%) and social engineering (43.9%) are the major criminal means. The offenders (95.8%) and victims (87.8%) are mainly male and offenders always proceed alone (88.3%). The age of offenders is quite low (63.3 percent in the age range of 15-20), and 8.3 percent of offenders are under 15 years old. The offenders are mostly students (46.7%) and the unemployed (24%), most of them (81.9%) not having criminal records. The type of game giving rise to most of the criminal cases is Lineage Online (93.3%). The average value of the online gaming loss is about US$459 and 34.3% of criminal loss is between $100 and $300.

Author-supplied keywords

  • Crimes
  • Internet
  • Online operations
  • Taiwan
  • Video games

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Authors

  • Ying Chieh Chen

  • Patrick S. Chen

  • Jing Jang Hwang

  • Larry Korba

  • Ronggong Song

  • George Yee

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