Whilst advances are underway in various areas to ease and encourage disabled uptake of new technology, very little emphasis to date has been placed on making the games market accessible to all. The aims of the described work have been twofold. Firstly, to prove that the standard features of a traditional space invader game can be replicated using a 3-D audio (ambisonic) environment. Secondly, through combining audio and visual interfaces with force feedback joystick movement that it is possible to produce a multi-modal game that can be played by both sighted and non-sighted users, thereby enabling them to share the same gaming experience. This paper describes the development and features of the resultant Audio Space Invaders game. 1.
CITATION STYLE
Mccrindle, R. J., & Symons, D. (2000). Audio space invaders, 59–65.
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