The work presented in this paper focuses on the description and evaluation of an augmented reality nanomanipulator, called "nanoLearner platform" used as educational tool in practical works of nanophysics. Through virtual reality associated to multisensory renderings, students are immersed in the nanoworld where they can interact in real time with a sample surface or an object, using their senses as hearing, seeing and touching. The role of each sensorial rendering in the understanding and control of the "approach-retract" interaction has been determined thanks to statistical studies obtained during practicals. Conjointly, qualitative analyses of student reports revealed the NanoLearner platform efficiency, compared to the use of classical tools. Finally, we present extension of the use of this innovative tool for investigating nano effects in living organisms and for allowing grand public to have access to a natural understanding of nanophenomena.
Mendeley saves you time finding and organizing research
Choose a citation style from the tabs below