Design patterns for learning games

55Citations
Citations of this article
151Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This article concerns the design of self-contained digital games for the life-long learning context. Although the potential of games for teaching and learning is undisputed, two main barriers hamper its wide introduction. First, the design of such games tends to be complex, laborious and costly. Second, the requirements for a sensible game do not necessarily coincide with the requirements for effective learning. To solve this problem, we propose a methodology to the design of learning games by using game design patterns and matching these with corresponding learning functions, which is expected to reduce design effort and help determining the right balance between game elements and learning. First empirical results indicate that such a methodology actually can work. Copyright © 2011 Inderscience Enterprises Ltd.

Cite

CITATION STYLE

APA

Kelle, S., Klemke, R., & Specht, M. (2011). Design patterns for learning games. International Journal of Technology Enhanced Learning, 3(6), 555–569. https://doi.org/10.1504/IJTEL.2011.045452

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free