This article is focused on the existence of I elation between aggression and playing computer games. Aggression belongs to the most often reported negative influences of computer games playing, There is no significant evidence supporting existence of that relation. Many conclusions of research projects involving the topic of aggression and playing computer games are discussed. Author presents the results and conclusions above all according to two theoretical approaches - the theory of social learning and catharsis theory. Author also refers to absence of relevant results that may lead to convincing conclusions.
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