This paper analyses the EverQuest speech community from a pragmatic point of view, in order to find out how multiplayer games speech communities can be characterized. This study is part of the currently ongoing collective project "Have great faction with the dragons - an EverQuest study" at the IT University in Copenhagen, of which also Jesper Juul's "The open and the closed: Games of emergence and games of progressions" and Lisbeth Klastrup's "Interaction forms and tellable events in EverQuest" are a part.
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