The Fingerstroke-Level Model Strikes Back : A modified Keystroke-Level Model in developing a gaming UI for 4G networks

  • Song K
  • Choi J
  • Kim J
 et al. 
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With the 4G mobile technology, LG U+ established a new business model, inter-network mirroring game service that allows PC and mobile game users to play against each other. However, due to an unsolicited input command design for touch-sensitive UIs, it is hard to adjust competitive levels between them. The traditional Keystroke-Level Model (KLM) was not applicable to predict the task performance in the touch-sensitive user interface. This case study thus proposed Fingerstroke Level Model (FLM), and analyzed the inter-network mirroring game -'Freestyle II™' with FLM. The empirical study confirmed the effectiveness and efficiency of FLM, and suggested how HCI methods can improve the design of mobile gaming user interface.

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  • Kiburm Song

  • Jung-Woon Choi

  • Jihoon Kim

  • Yoon-Han Cho

  • Yong Joo Lee

  • Ahreum Lee

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