Framework for Designing and Evaluating Game Achievements

  • Hamari J
  • 323

    Readers

    Mendeley users who have this article in their library.
  • 72

    Citations

    Citations of this article.

Abstract

This paper presents a framework for evaluating and designing game design patterns commonly called as “achievements”. The results are based on empirical studies of a variety of popular achievement systems. The results, along with the framework for analyzing and designing achievements, present two definitions of game achievements. From the perspective of the achievement system, an achievement appears as a challenge consisting of a signifying element, rewards and completion logics whose fulfilment conditions are defined through events in other systems (usually games). From the perspective of a single game, an achievement appears as an optional challenge provided by a meta-game that is independent of a single game session and yields possible reward(s)

Author-supplied keywords

  • game
  • game achievements
  • game design
  • game rewards
  • gamification
  • marketing
  • motivation
  • online games
  • ontology

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document

Authors

  • Juho Hamari

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free