The development and validation of tools and measurements for gaming experiences is an ongoing challenge for game studies researcher. This paper describes a questionnaire that collects information on fine-grained gaming preferences across genres. The data is analyzed quantitatively. Results obtained from this tool point out to what specific aspects of games are preferred. Copyright 2009 ACM.
CITATION STYLE
Zammitto, V. (2009). Game research, measuring gaming preferences. In FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology (pp. 15–16). https://doi.org/10.1145/1639601.1639611
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