The Gameplay Gestalt, Narrative, and Interactive Storytelling

  • Lindley C
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Abstract

This paper discusses the relationship between concepts of narrative, patterns of
interaction within computer games constituting gameplay gestalts, and the relationship
between narrative and the gameplay gestalt. The repetitive patterning involved in
gameplay gestalt
formation is found to undermine deep narrative immersion. The
creation of stronger forms of interactive narrative in games requires the resolution of
this conflict. The paper goes on to describe the Purgatory Engine, a game engine based
upon more fundamentally dramatic forms of gameplay and interaction, supporting a
new game genre referred to as the first-person actor. The first-person actor does not
involve a repetitive gestalt mode of gameplay, but defines gameplay in terms of
character development and dramatic interaction.

Author-supplied keywords

  • Gameplay
  • Gestalt
  • interactive narrative

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Authors

  • Craig a Lindley

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