Journal article

A portal to student learning: what instruction librarians can learn from video game design

Schiller N ...see all

Reference Services Review, vol. 36, issue 4 (2008) pp. 351-365

  • 42

    Readers

    Mendeley users who have this article in their library.
  • 10

    Citations

    Citations of this article.
Sign in to save reference

Abstract

Purpose – The paper aims to present a methodology for analyzing the pedagogical content of video games and to present the findings of one such analysis. Design/methodology/approach – The pedagogical analysis presented here consists of three parts – an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings – The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications – The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value – This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium.

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document

Get full text

Authors

  • Nicholas Schiller

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free