We describe three broad classes of parallel rendering methods, based on where the sort from object-space to screen space occurs. These classes encompass most feedforward parallel software and hardware rendering architectures that have been described to date. After introducing the classes, we perform a coarse analysis of the aggregate processing and communication costs of each and identify constraints they impose on the rendering application. The aim is to provide a conceptual model of the tradeoffs between the approaches as an aid to designers and implementers of high-performance, parallel rendering systems. © 1994 IEEE.
CITATION STYLE
Molnar, S., Cox, M., Ellsworth, D., & Fuchs, H. (2008). A sorting classification of parallel rendering. In ACM SIGGRAPH ASIA 2008 Courses, SIGGRAPH Asia’08. https://doi.org/10.1145/1508044.1508079
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