In this paper the software architecture of a framework which simplifies the development of applications in the area of Virtual and Augmented Reality is presented. It is based on VRML/X3D to enable rendering of audio-visual information. We extended our VRML rendering system by a device management system that is based on the concept of a data-flow graph. The aim of the system is to create Mixed Reality (MR) applications simply by plugging together small prefabricated software components, instead of compiling monolithic C++ applications. The flexibility and the advantages of the presented framework are explained on the basis of an exemplary implementation of a classic Augmented Reality application and its extension to a collaborative remote expert scenario.
CITATION STYLE
Seibert, H., & Dähne, P. (2006). System architecture of a mixed reality framework. In GRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications (pp. 200–207). https://doi.org/10.5220/0001354902000207
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