Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience. © 2011 Authors.
CITATION STYLE
Kim, J., & Ricaurte, J. (2011). TapBeats: Accessible and mobile casual gaming. In ASSETS’11: Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 285–286). https://doi.org/10.1145/2049536.2049609
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