Technologies of Captivation: Videogames and the Attunement of Affect

  • Ash J
  • 51


    Mendeley users who have this article in their library.
  • 24


    Citations of this article.


This article analyses the skills and knowledges involved in multiplayer first-person shooting games, specifically Call of Duty 4 for the Xbox 360 games console. In doing so, it argues that the environments of first-person shooting games are designed to be intense spaces that produce captivated subjects – users who play attentively for long periods of time. Developing Heidegger’s concept of attunement and Stiegler’s account of retention, the article unpacks the somatic and sensory skills involved in videogame play and discusses how videogame environments cultivate a sense of captivation. In conclusion the article reflects on the politics of captivation for the bodies that engage with these games through the idea of vulnerability as an ‘opening of the body’s capacity for sense’.

Author-supplied keywords

  • Heidegger
  • embodiment
  • memory
  • new media technology
  • phenomenology
  • video games

Get free article suggestions today

Mendeley saves you time finding and organizing research

Sign up here
Already have an account ?Sign in

Find this document


  • James Ash

Cite this document

Choose a citation style from the tabs below

Save time finding and organizing research with Mendeley

Sign up for free