The article focuses on the use of video games for teaching game design. With a forecast value of $10.3 billion by 2011, video gaming has become an economic driver with more than 24,000 employees in the entertainment software industry in the U.S. This has prompted over 500 higher-education institutions to offer video gaming-related education programs. Because game design is new in the academic sector, it makes it difficult for institutions to determine their core collection of video games to be used to support the discipline. Several video games were discussed, including The Sims 2, Half-Life 2 and Gears of War.
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