Virtual Environments in Education: Establishing a Continuum of Educational Affordances of Three Worlds and Games—Second Life, Glitch, and World of Warcraft

  • Weston S
  • Reese R
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Weston, S., & Reese, R. (2013). Virtual Environments in Education: Establishing a Continuum of Educational Affordances of Three Worlds and Games—Second Life, Glitch, and World of Warcraft. In Society for Information Technology & Teacher Education International Conference (Vol. 2013, pp. 2977–2978). Retrieved from http://www.editlib.org/p/48545/

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