During a 14-week student design project, we developed a concept for a three-component system that allows audience members to voice their opinions at Olympic events. Aside from completing CHI's primary goal of creating a voting device, we found that audience members need a knowledge base and a feeling of empowerment in order to feel secure with their vote. Based on fieldwork with past and potential Olympic attendees, we focused on wearable technology that senses pre-existing methods of showing appreciation and translates audience enthusiasm into an opportunity for learning and empowerment. Building from previous research, we implemented a unique method of creating a system for audience participation that requires no training or learning curve on behalf of its user. These methods were then tested and refined until they were well received by a large majority of users regardless of age, gender and nationality. In our paper we describe our process through an explanation of our immersion in the project, its early ideation, testing and refinement, and our final solution. © 2004 ACM.
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