Abstract
This chapter of Object Reuse and Exchange (OAI-ORE) sets the stage for the report, providing introductions to the basic specification and basic concepts and explaining what readers will learn in subsequent chapters.
Cite
CITATION STYLE
APA
Witt, M. (2010). Chapter 1 Introduction to OpenGL. Library Technology Reports, 46(September), 5-11 ST-Chapter 1: An Introduction to ORE. Retrieved from http://alatechsource.metapress.com/content/L78156T280793536
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