Abstract
This chapter surveys the research of us and others into applying evolutionary algorithms and other forms of computational intelligence to various aspects of racing games. We first discuss the various roles of computational intelligence in games, and then go on to describe the evolution of different types of car controllers, modelling of players' driving styles, evolution of racing tracks, comparisons of evolution with other forms of reinforcement learning, and modelling and controlling physical cars. It is suggested that computational intelligence can be used in different but complementary ways in racing games, and that there is unrealised potential for cross-fertilisation between research in evolutionary robotics and CI for games. © 2007 Springer-Verlag Berlin Heidelberg.
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CITATION STYLE
Togelius, J., Lucas, S. M., & De Nardi, R. (2007). Computational intelligence in racing games. Studies in Computational Intelligence, 71, 39–69. https://doi.org/10.1007/978-3-540-72705-7_3
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