Computing in Tangible : Using Artifacts as Components of Ambient Intelligence Environments

  • Kameas A
  • Mavrommati I
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Abstract

In this essay we will present a coherent way to create UbiComp applications. These are considered to consist of tangible objects, which carry the computing and networking technology required. By providing abstractions and a supporting middleware, we treat objects as components of a UbiComp application. The component architecture is made directly visible and accessible via an Editor device that enables end-users to act as programmers. The possibility to reuse devices for several purposes - not all accounted for during their design - opens possibilities for emergent uses of ubiquitous devices, whereby the emergence results from actual use and people’s creativity.

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APA

Kameas, A., & Mavrommati, I. (2005). Computing in Tangible : Using Artifacts as Components of Ambient Intelligence Environments. Ambient Intelligence, 121–142.

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