Abstract
In this essay we will present a coherent way to create UbiComp applications. These are considered to consist of tangible objects, which carry the computing and networking technology required. By providing abstractions and a supporting middleware, we treat objects as components of a UbiComp application. The component architecture is made directly visible and accessible via an Editor device that enables end-users to act as programmers. The possibility to reuse devices for several purposes - not all accounted for during their design - opens possibilities for emergent uses of ubiquitous devices, whereby the emergence results from actual use and people’s creativity.
Cite
CITATION STYLE
Kameas, A., & Mavrommati, I. (2005). Computing in Tangible : Using Artifacts as Components of Ambient Intelligence Environments. Ambient Intelligence, 121–142.
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.