Abstract
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players, of dynamic game balancing approaches. The results indicate that adaptive approaches are more effective. This paper also enumerates some issues encountered in evaluating users' satisfaction, in the context of games, and depicts some learned lessons. © 2006, American Association for Artificial Intelligence.
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CITATION STYLE
Andrade, G., Ramalho, G., Gomes, A. S., & Corruble, V. (2006). Dynamic game balancing: An evaluation of user satisfaction. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006 (pp. 3–8). https://doi.org/10.1609/aiide.v2i1.18739
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