Abstract
Collision detection is of paramount importance for many applications in computer graphics and visualization. Typically, the input to a collision detection algorithm is a large number of geometric objects comprising an environment, together with a set of objects moving within the environment. In addition to determining accurately the contacts that occur between pairs of objects, one needs also to do so at real-time rates. Applications such as haptic force-feedback can require over 1,000 collision queries per second. In this paper, we develop and analyze a method, based on bounding-volume hierarchies, for efficient collision detection for objects moving within highly complex environments. Our choice of bounding volume is to use a discrete orientation polytope ("k-dop"), a convex polytope whose facets are determined by halfspaces whose outward normals come from a small fixed set of k orientations. We compare a variety of methods for constructing hierarchies (BV-trees) of bounding /
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CITATION STYLE
Klosowski, J. T., Held, M., Mitchell, J. S. B., Sowizral, H., & Zikan, K. (1998). Efficient collision detection using bounding volume hierarchies of k-DOPs. IEEE Transactions on Visualization and Computer Graphics, 4(1), 21–36. https://doi.org/10.1109/2945.675649
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